How Android Developers Can Thrive With Google Play

Craig Palli is vice president of Client Services & Business Development at Fiksu (@fiksu), which helps brands boost iOS and Android mobile app ranking and secure large volumes of loyal users. You can find him on Twitter @cpalli.


Thriving with Google Play
Apple’s planned phase-out of the UDID has introduced considerable angst in the app marketing community. The UDID provides a standard, widely supported method for attributing performance of advertising campaigns. Unfortunately, there’s no single solution to replace the UDID and it appears the iOS market is fragmenting, with multiple technologies vying for developer attention. This is making it difficult for app developers to allocate their resources.

With all this uncertainty, some marketers are looking more closely at Google Play to fuel their continued growth in mobile. Unfortunately, many marketers are sidestepping Android development based on several published reports indicating that Apple’s iOS monetizes significantly better. Savvy marketers know that high-level statistics often mask a much more complex reality. While we’d never suggest that the iOS market be ignored, once you do the math you may find that Android represents a much more compelling (and profitable) opportunity than you thought.

Here’s why and how you can thrive with Google Play.

Bigger yet cheaper…
For sheer size, the Android platform has no equal. According to Nielsen, Android has more than 48 percent of the smartphone market, versus 32 percent for iOS. Google indicates there are 850,000 Android device activations per day and total Google Play app downloads have reached more than 15 billion. App search firm Xyologic reports that in March 2012 there were 617 million app downloads on Android versus 393 million app downloads on iPhone in the U.S.

Android also provides more advertising inventory, and at a lower cost. A recent analysis Fiksu did of available impressions concluded Android is able to deliver 12 percent more ad inventory than iOS. Further, the estimated cost of those impressions was 40 percent lower.

Android Advantages
Android also has a number of practical advantages over iOS that make it a great environment for market testing and quick rollout. Since there is no app approval process, you can quickly iterate your design and determine what features or offers work best. Updating an app can take weeks with iOS due to Apple’s submission and approval process.

In some ways, Google Play is also a more accessible market. Competition in the iOS sphere is extremely intense. Marketing any app is challenging, but the explosion of new apps and changes in Apple policy have made breaking a new app into the iOS market a much tougher hill to climb. Xyologic reports they “have seen the momentum of iOS for app publishers slow down considerably in the last 5 months. Several key performance indicators we track are down, especially the amount of new apps which make it to the Top 100. We view this as evidence of the new challenges the Apple environment puts on app marketers.”

Unlike iOS, where rank is critical and often expensive to attain, Google Play has a strong search engine that makes it easier for interested users to find your app. Our experience is that 80% of the organic users in Google Play come from searches.

Finally, Android also solves the problem of marketing attribution, since it provides referrer information that anonymously identifies the source of a download. This is a single industry-wide solution that provides reliable data, yet balances the need for user privacy.  You know exactly where your ad dollars go. You know exactly what is and isn’t working. And there’s none of the data ambiguity or user experience issues seen with some iOS tracking solutions.

What About Monetization?
Of course, the big concern about Android is monetization. There’s clearly a gap: an oft-quoted post last December by Peter Farago of Flurry indicates Google Play monetization is roughly 24 percent of that of iOS.  It’s important to note that the gap is closing. Flurry notes that the biggest factor behind the gap is payment mechanisms, and expects this situation to improve with the integration of Google Wallet and Google Checkout. Evidence of improvement has already surfaced: app research firm Distimo indicates it saw an 80 percent improvement in average daily revenues for the top 200 US apps between December 2011 and March 2012. Furthermore, in a post titled Treat Android as a first-class citizen… it’ll pay off!  TinyCo noted that Average Revenue Per Paying User (ARPPU) for Google Play and iTunes is about the same as iOS, and found that Amazon performance surpassed that of iOS by a significant margin.

Beating the Averages
One problem with the monetization statistics on Google Play is that they cover the “average” experience. We’ve seen that if you target users effectively and you employ the right development strategy, Android apps convert and generate loyal users at roughly the same rate as iOS apps. More significantly, they do so at a lower acquisition cost.

In Q1, Fiksu conducted a study of six clients running the same apps on both iOS and Android to determine differences in acquisition cost and loyal usage conversion rates. (Loyal users are those who return repeatedly to an app and are most likely to monetize.) The cost of acquiring an install was 24 percent lower for Android than iOS. Given the monetization issues noted above we expected a higher conversion from installs to loyal users for iOS. Instead, what we saw was that once a user was acquired, the loyalty rate was exactly the same for both platforms. The only difference was that the cost of acquiring those users on Android was 24 percent lower.

There are, however some exceptions where iOS does beat out Android. For example tablet based shopping apps are an area where iOS excels. Other than the Kindle Fire, there is no Android-based tablet that can challenge the iPad. Further, payment processing is stronger on iOS. Fiksu data shows that for such apps loyalty is far stronger on iOS. However, these issues are being addressed in the market and those shopping apps that move to Android now will have a significant early mover advantage since Play’s algorithm rewards total downloads and usage.

How to Thrive with Google Play
It’s clear that there are many apps that are struggling in the Google Play environment, yet some are doing extremely well. Here are factors that we’ve found have made for a successful Android implementation:

Good design has its rewards: A key to rising above the averages is simply to design for Android. Many developers port iOS apps to Android as an afterthought, resulting in a sub-optimal or even buggy user experience. ESPN for example, shared during a recent webinar that their ported apps originally did not perform to expectations. When they took the approach of developing specifically for each environment, they found that performance was on par with iOS.  Another example is game developer TinyCo. who specifically ascribes its aforementioned success with Android to taking “the Android pledge” to treat Android as a first class citizen. The result was that TinyCo doubled its market opportunity.

Prioritize device and OS support: With the large number of form factors in Android, developers can find themselves stretched trying to determine what devices to support. Fortunately, a subset of roughly 20 devices makes up about 80 percent of the volume for Android, so the problem is more manageable than one might suspect. Similarly, more than 90 percent of Android devices are addressed by supporting OS version 2.2 and later.

Look forward: In hockey, there’s a saying “skate where the puck is going” (not where it is now.) The monetization issue that has received so much press is being addressed as more consumers adopt Google payment mechanisms. As noted above, there are already indications that this situation is improving rapidly. In addition, Google’s rank algorithm benefits longevity yielding an early mover advantage for apps debuting on Play sooner.

Leverage lower customer acquisition costs: The enormous scrum of developers scrapping over the iOS marketplace has resulted in higher acquisition costs.  Android presents an opportunity to develop market share and test new strategies at a lower cost.

Best Practices
The following best practices will maximize the return on an Android implementation. Here are some practical tips for success:

  • Maximize search potential in your app title: identify your most successful keywords and make sure to include them in your app title.  In fact, this is so critical to success (potentially 80 to 100 places in your search ranking), that you should seriously consider removing your app name from your title and focus your description on the best keywords. Include the app name in the body of the app description – users will still be able to find it by name. Unlike iOS, the body description is searched under Google Play.
  • Use, but don’t overuse, keywords: try to use the best keywords at five times the body of your app description. This can affect search ranking from 10 to 20 places.  Anything over five times has no additional benefit, so don’t overdo it.
  • Test your search parameters: the above recommendations are guidelines based on accumulated experience, but search results can vary based on many factors.
  • Steady efforts work best: Google Play’s ranking algorithm is tilted towards long term user acquisition – apps that acquire and retain satisfied users are rewarded with higher ranks.  Advertising campaigns should be run over a longer term and sustained over two to three months, as opposed to the short bursts of activity often seen in the iOS market.
  • Use closed loop attribution and target long term users:  since retained users have an important impact in ranking, use closed loop marketing to ensure you are identifying and utilizing ad sources that bring loyal users.
  • Don’t be afraid to experiment and test market your strategy with Android. You can apply these learnings to your iOS versions and reduce your costs and risks.

Conclusion
The ecosystem continues to provide an unprecedented growth opportunity for mobile app brands. While there are several options that iOS-centric developers may explore to maintain their growth in the wake of UDID deprecation, perhaps the biggest opportunity has nothing to do with iOS at all. Android offers a bigger overall market, increased amounts of marketing insight, lower user acquisition costs and, in many cases, users who are at least as engaged as their iOS counterparts. Perhaps it’s time that we all thrived with Google Play.

 

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Pakistan blocks Twitter access over “blasphemous content”

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Kelly Brook’s dress causes a stir: Twitter highlights from Cannes

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China Finally OKs Google’s Acquisition Of Motorola Mobility

It’s been just over nine months since Google announced their intentions to acquire hardware manufacturer Motorola Mobility for .5 billion, and now it seems that the final pieces of the deal have fallen into place.

According to a new report from the Associated Press, Chinese officials have finally given the Google-Motorola deal their blessing.

China’s official approval of the deal has been a long time coming — Google managed to score regulatory approvals from the U.S. Department of Justice and the European Commission back in February (on the same day no less), but China’s anti-monopoly bureau leapt into action just a few days later. That period of intense regulatory scrutiny is a routine part of the purchasing process, as every company that makes more than 400 million yuan ( million) in China and 10 billion yuan (.6 billion) globally is subject to the process.

Google and Motorola originally expected to close the deal in “early 2012″, and it turns out they weren’t too far from the market. With this final approval in place, Google has confirmed that they expect purchase to be completed some time next week.

With the long process of purchasing Motorola Mobility finally drawing to a close, Google seems to be shifting their attention to the process of selling hardware on their own. The Wall Street Journal reported earlier this week that Google was looking at fleshing out the Devices section of the Google Play Store with unlocked smartphones and tablets — all of them “lead” devices —  from up to five major hardware manufacturers. Now that Google will have their own in-house hardware team, it stands to reason that they might soon offer their own devices alongside those from hardware partners like Samsung and HTC.


  • MOTOROLA MOBILITY
  • GOOGLE

Motorola is known around the world for innovation in communications and is focused on advancing the way the world connects. From broadband communications infrastructure, enterprise mobility and public safety solutions to mobile and wireline digital communication devices that provide compelling experiences, Motorola is leading the next wave of innovations that enable people, enterprises and governments to be more connected and more mobile. Motorola (NYSE: MOT) had sales of US billion in 2009

Learn more

Google provides search and advertising services, which together aim to organize and monetize the world’s information. In addition to its dominant search engine, it offers a plethora of online tools and platforms including: Gmail, Maps, YouTube, and Google+, the company’s extension into the social space. Most of its Web-based products are free, funded by Google’s highly integrated online advertising platforms AdWords and AdSense. Google promotes the idea that advertising should be highly targeted and relevant to users thus providing…

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Kickstarter: Meet CordLite, The Light-Up iPhone Cable For Night Owls

My set ritual before going to bed each night is as follows — turn out the lights, plug in my iPhone, take off my glasses and attempt vainly to nod off. Step two in that process can be a bit of a crapshoot in the dark, but the folks at Scrap Pile Labs have recently kicked off a new Kickstarter campaign for a product called the CordLite that just may come in handy.

As the name sort of implies, the CordLite is a dock connector cable for iDevices that, well, lights up thanks to a pair of forward-facing LEDs. It’s a very simple concept, but the thoughtful execution is what make this project worth keeping an eye on.

Perhaps the niftiest thing about the CordLite is how you actually fire up those lights — the dock connector’s aluminum body is entirely touch-sensitive, so the lights engage whenever someone goes to plug in the cable. Meanwhile, a pair of indicator lights run along the top of the dock connector so there’s never any confusion as to which side is up.

Pledging locks you in for one of the first CordLites to roll off of the assembly line, so you’d best shell out the dough if you’re interested — after the Kickstarter campaign ends, the price will jump up to . Not a bad deal for night owls, especially considering that Apple’s own dock connector cable is nearly without a single frill to go with it.

Though the CordLite is Apple-only for now, Android users shouldn’t feel too left out. The team also has a light-up micro-USB cable in the works, though I suspect we won’t be seeing those out in the wild for a little while yet.

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Mitsubishi prepares i-MiEV Evolution electric car for “The Race to the Clouds”




Mitsubishi is taking the Evo into the next level with its i-MiEV Evolution, a performance version of its i-MiEV electric car released last year. Apparently the Japanese car manufacturing company is prepping up for the annual Pile Peak Hill Climb on July 8 where electric cars will be competing in the Electric division. Mitsubishi said that its  i-MiEV Evolution is based from a stock i-MiEV but with the specs heavily modified, as what you would expect from a performance car.

The i-MiEV Evolution will sport a completely new carbon fiber body with three 80 kilowatt electric motors – one at the front wheel and two at the rear. Mitsubishi said that the motors will be getting its power from a 35 kilowatt-hour lithium-ion battery pack. According to CNET, Toyota will also join the Electric division with an undisclosed vehicle. A stock i- MiEV is expected to join the race as well using a single 49 kilowatt motor on the rear wheels, powered by a 16 kilowatt-hour battery pack. Now, all roads lead to The Race to the Clouds in Colorado two months from now.

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Video games developed for stroke patients are fun and effective




There’s still a lot of hope for stroke victims. Stroke experts in the U.K. are developing video games that will help victims restore the normal control of their arms and hands. Neuroscientists from Newcastle University are working with Limbs Alive, a company that specializes in the rehabilitation of hands and arms for people of all ages who have been through a stroke. One of the first games that the team has developed is Circus Challenge. The game lets patients learn various circus-related skills, from lion taming and juggling to high diving and trapeze work, all through wireless controllers. Check out the game after the break.

And just like any other game, the patients will move on to more challenging tasks that involve greater skill, strength, and coordination as they play along. Through a press release, Pediatric Neuroscience Professor Janet Eyre of Newcastle University said that the video games will enable patients to stay engrossed in the competition and action of the circus characters while forgetting that the purpose of the game is therapy in the first place. A 68-year old Danny Mann who was once a ship builder, suffered from a stroke in February.

He said that he has never played a video game before trying out the Circus Challenge game. “The therapy exercises I normally have to do are dull but necessary, but this game is something different, which encourages me to keep going with my therapy. I would really like to play with my grandchildren. I can’t think of a better motivation than sharing a game with them to help me on my road to recovery, ” Danny Mann said. The team is hoping to soon include telemonitoring into the game so that a therapist can watch a patient’s progress remotely and help them with the next steps.



Related articles:
Playing Tetris might treat PTSD
SPARX video game treats depression in youngsters
Lazy eye gets video game treatment


Seen at: ncl.ac.uk  
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DVD-encryption cracking to be allowed by the Feds?




The United States Copyright Office has reportedly heard requests of the public to discuss any possible loopholes on its rules. At the UCLA Law School this Wednesday, Federal regulators have considered testimonies whether to legalize DVD-encryption cracking or not. The public hearing was attended by federal officials, representatives from motion picture studios and about 2 dozen members of the public. The public, including filmmakers, have petitioned the U.S. Copyright Office for the permission to continue using DVD decryption tools to copy short clips of DVDs from motion pictures. It is also reported that another proposal was heard about the authorization for the public to make copies of their own DVDs without breaching the Digital Millennium Copyright Act of 1998.

On the other hand, Clarissa Weirick, the general counsel of Warner Brothers Home Entertainment, testified against all the decryption measures. “If we didn’t have access controls, there might be the same kind of mass piracy we’ve seen with unprotected music,” Weirick said. Fox and other major motion picture studios under the Motion Picture Association of America opposed all the measures proposed in the afternoon public hearing. They said that there is no need to grant the public the right to make copies of their DVDs because the studios are streaming and selling movies online now, and that the public does not own the movies they buy on DVDs.

Filmmakers including Laurence Thrush opposed the objection of the companies citing that using screen-capture software turns clips into mush. “The fabric of reality is very important to these projects,” Thrush objected. After hearing the requests, Maria Pallante, the register of copyrights, commented about the rapid change in the market. “Licensing options are changing. Conceivably even with a budget of zero, permission might be possible,” she said. Intellectual property coordinator Corynne McSherry told Pallante and lawyers in the Copyright Office that granting the exemptions is not going to help pirates. “They must be granted,” McSherry added. For a thorough reading on the subject, please visit this site.


Related articles:
Court orders Apple and HTC to attend settlement talks
Dragon Shout, Unofficial Skyrim App for iPhone Gets Legal Note from Bethesda’s Lawyers
Judge moves Google vs Oracle trial to the damages phase


Seen at: arstechnica  
Add a Comment &nbsp

dvd legal 

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Spectral Instruments’ 1100-series 112 megapixel camera is one of a kind





Special Instruments is working on a gargantuan 1100-series camera that has a 112 megapixel CCD and is reportedly capable of shooting photos of both the sun and the stars in broad daylight. Special Instruments, an Arizona-based company that builds cameras for scientific applications, reportedly cooled the chip to -100 degrees Celsius to eliminate “dark current”, thus allowing the exposures to last for hours while remaining crisp. Technically,  the term dark current is the relatively small electric current that flows through photosensitive devices such as a photo-diode or a charge-coupled device (CCD).

Fstoppers met up with Zeke, a mechanical engineer who works for Spectral Instruments. Zeke said that the large camera including its 95mm x 95mm (3.7-inch) sensor is mainly used in space, but added that he wanted to make one into a working camera so that any avid photographer could use it. The engineer further explained that the sensors are very expensive, and that his company isn’t willing to invest on the production of camera unless it sees a huge response. So far we don’t really know how this camera works. We can only judge the prototype based on the company’s description of it. But if it’s indeed a 112 megapixel camera, it will be interesting.


Related articles:
QuantumFilm: Quantum Dot-Based Image Sensor
San Francisco bars to install facial detection cameras
Logitech Alert 750n Indoor Master System


Seen at: gizmodo  
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camera sensor 

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Sony Tablet P to receive Android 4.0 update 24th May




If you own the Sony Tablet S, you’re not doubt enjoying the Android 4.0 update right now. Unfortunately if you purchased the Tablet P, you’re probably still running on Android 3.2 Honeycomb unless you’ve managed to flash an Android 4.0 ROM onto it. If you didn’t because you’d rather wait for the official update, the wait might soon be over. Sony Japan has announced that the Android 4.0 Ice Cream Sandwich for the Tablet P will begin rolling out come 24th of May, about a month after the Tablet S. However it should be noted that since the announcement was made in Japan, we have to wonder if the update will arrive in Japan first, or if like the Tablet S, it will begin updating in both Japanese and international markets simultaneously. Either way come 24th of May, be sure to connect your tablet to a WiFi network and check to see if the OTA update is available. Until then be sure to check back with us as we will keep you updated on its progress!


Related articles:
Sony Tablet S and Tablet P gets Android 4.0.3 Ice Cream Sandwich in Japan this April
Sony Tablet P and S gets Android 4.0 Ice Cream Sandwich update in spring
Sony PSN ready for digital download pre-orders


Seen at: theverge  
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